LevelSequenceActor sequencer loaded with DataLayer does not progress track when played

UE - Anim - Sequencer - Nov 1, 2023

In UE5.2, there seems to be a problem with the initialization of the reloaded LevelSequenceActor. SequencePlayer->Initialize is not called in  ALevelSequenceActor::InitializePlayer() and Tick regist ...

LiDAR assets do not render in after relaunching the engine

UE - Editor - Content Pipeline - Datasmith - Aug 15, 2023

LiDar point clouds are failing to render when saving and relaunching the project This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is occurring in //UE5/Release-5.3 @ CL 2600198 ...

bIgnoreAllPressedKeysUntilRelease behaves differently for triggers in EnhancedInputAction and triggers in InputMappingContext

UE - Gameplay - Input - Aug 10, 2023

For actions that are triggered on the Input mapping context, simply adding or removing an InputMappingContext with no related key override with the bIgnoreAllPressedKeysUntilRelease option will caus ...

Crash when removing mesh and undoing in Character Blueprint

UE - Gameplay - Blueprint Editor - Aug 9, 2023

When removing a mesh from a Character BP and undoing the engine will crash. This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in //UE5/Release-5.2 @ CL 2600198 ...

Exclude Default Property Tracks array only excludes last element

UE - Anim - Sequencer - Aug 1, 2023

Only the last element of this array is taken into account when adding defaults tracks. It looks like in FLevelSequenceEditorToolkit::AddDefaultTracksForActor a map is built mapping the property owne ...

Crash when force deleting Dataflow Graph

UE - Editor - Workflow Systems - Jul 31, 2023

When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...

Unable to import animation data from fbx with bone names starting with a number

UE - Anim - Rigging - Control Rig - Jul 31, 2023

When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...

Setup command not downloading GitDependencies on arm64 Mac

UE - Platform - Apple - Jul 26, 2023

When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...

[AI] ZoneShapes visualization does not reset after selecting another actor

UE - AI - Jul 26, 2023

ZoneShapes do not reset visuals when being de-selected and re-selected. The last piece of the zone shape to be selected will still show as selected when the shape is re-selected, but using the edito ...

[CrashReport] Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245]

UE - Texture - Jul 25, 2023

Made From CrashReporter To remain Glitter compliant logs can not be linked from Crash Reporter. Should you need logs you will have to get them from Crash Report. ...