Character floats off of ramp when walking into a wall that is slightly sloped

UE - Gameplay - Player Movement - Mar 24, 2017

Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...

Distance Field AO not Rendering in VR

UE - Platform - XR - Mar 24, 2017

Distance Field Ambient Occlusion does not render in VR. I mentioned to the user reporting this issue, that using DFAO is more than likely disabled by default due to the baseline cost of using the ' ...

Renaming BP Components will break links to sequencer tracks

UE - Anim - Sequencer - Mar 24, 2017

Some modifications to BP Components will break links to sequencer tracks ...

Daydream enabled projects limits supported devices in Google Play

UE - Platform - Mobile - Mar 24, 2017

When enabling Daydream on Android devices and uploading it to Google PlayStore, the devices are lowered to 7. ...

Fade track is not affected by "Restore State" flag

UE - Anim - Sequencer - Mar 24, 2017

Fade track is not affected by "Restore State" flag Regression: Sort of. Restore State wasn't available in 4.14, but the default behavior would leave the screen black Worked: 3249277 (4.14.3) Bro ...

Child Blueprint Dirties parent when opening

UE - Gameplay - Blueprint Compiler - Mar 24, 2017

An Actor with a child class component will cause the parent to become dirty by opening the child. Regression: This issue did not occur in 4.14.3 of the binary builds ...

Network profiler tool doesn't handle names with underscores gracefully.

UE - Networking - Mar 24, 2017

The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...

Per-section shadow/collision flags lost when merging actors

OLD - Anim - Mar 24, 2017

Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...

Add option to instance the subsequences from the master sequence

UE - Anim - Sequencer - Mar 24, 2017

https://udn.unrealengine.com/questions/353493/creating-subsequence-from-the-master-sequence-sett.html Add option to instance the subsequences from the master sequence. For example, if you want to c ...

ICU was built with timezones disabled for Linux

UE - Platform - Linux - Mar 23, 2017

ICU for Linux was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Linux implementation. We should try and build ICU again ...