UAT: -map is overloaded in BuildCookRun

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

-map is consumed by both cook and run for different things, which is confusing and means the help information is misleading ...

Permanent FPS Drop After Using High Resolution Screenshot With Planar Reflections

UE - Graphics Features - Mar 9, 2017

After taking a high res screenshot with a planar reflection actor in the scene the engine will experience a permanent performance hit relative to the resolution of the screenshot. For example if you ...

BlueprintNativeEvents are not overridden correctly with multiple levels of inheritance

UE - Gameplay - Blueprint - Mar 9, 2017

When overriding a BlueprintNativeFunction in a child class, if the inheritance is multiple levels deep, the override does not work correctly. As shown in the reproduction steps, this the example to ...

Warning spam on opening a level that contains actors with a childActor component

UE - Gameplay - Mar 9, 2017

When opening a level that contains actors with a childActor component, "LogSpawn:Warning: UWorld::DestroyActor: World has no context!" warning will be displayed for each actor. ...

Packaging fails if a nativized Blueprint inherits a TArray from a parent code class that is of type TSubclassOf< SomeClass >

UE - Gameplay - Blueprint - Mar 8, 2017

Packaging will fail if a Blueprint is set to be nativized, and it includes a TArray inherited from a parent code class that is of type TSubclassOf< SomeClass >. REGRESSION: Unknown. Blueprint nativ ...

Crash after clearing the animation from a sample point in a 1D Blendspace

OLD - Anim - Mar 8, 2017

Regression: YES, sort of. The ability to change the animation from a dropdown didn't exist in 4.14 Error message: Fatal error: [Link Removed] [Line: 160] Ran out of memory allocating 51539607528 ...

FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() can fail to resolve reinstanced archetypes.

UE - Foundation - Cpp Tools - Hot Reload - Mar 8, 2017

From UDN. This is a hotreload bug - even though it uses FBlueprintCompileReinstancer. ...

Text block Outline cropped out at large sizes

UE - Editor - UI Systems - Mar 8, 2017

Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...

Stereo off while prox sensor uncovered causes low framerate

UE - Platform - XR - Mar 7, 2017

Inputting 'Stereo Off' while the prox sensor is uncovered will disable stereo rendering but introduces large performance decrease. Stat FPS returns constant 10 FPS / 100 ms. Found on: //UE4/Release ...

Deadlock in FXAudio2Device::UpdateAudioClock() whenever a KVM is used to switch to another input

UE - Audio - Mar 7, 2017

I have 3 machines with one set of keyboard, mouse, and monitors. Switching between machines is required during long running tasks such as cooking. ignore-Switch ...