Having Child Actor Components that are set in code can cause data loss upon compiling the blueprint. In this particular scenario, there are two custom Actor classes involved, MainActor and SubActo ...
Line trace component appears to return a hit result even when the trace should not have had anything to hit. Attached project shows line trace start & end points. Even when the trace doesn't overla ...
While verifying a bug for 4.15 UE-39952 , I tried to repro in 4.14.2 and the editor crashed while attempting to import the attached FBX In 4.15, the Editor does NOT crash a window pops up stating t ...
Deploying and launching a packaged project, using a Custom Launch Profile that is set to copy the project to a repository, fails due to a missing /. I do not see this issue when running a Quick Lau ...
Using Set World Origin Location will cause the player pawn to stutter. The faster the player is moving, the more prevalent the stuttering becomes. User Description: I have encountered a problem wh ...
When an Actor is identified to seamlessly travel, its child actors should also seamlessly travel with it (or maybe it should be an optional flag), rather than destroying and recreating on the other ...
When driving across a vertically moving platform, the user can noticed that the vehicle will stutter and slow down once it starts moving, and as they drive across, the wheels will jitter as well. ...
Error message in log is:CompilerResultsLog:Error: Error MyBTTask_RunBehavior.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl IGameplayTaskOwnerInterface::OnGameplay ...
If the user runs the "stat sounds" command repeatedly over the course of multiple PIE sessions, there will be inconsistent behavior with when it appears on the screen. In the scenario given in the ...
REGRESSION Yes, does not occur in 4.14.2. Steering in Vehicle Game feels very sluggish. Turning is slow, and the buggy loses a lot of acceleration. ...