Occurs 5/5 Times RootMotion of an animation asset is not retained when retargeting Root Motion Animation asset from UE4 to UE5. ...
The application crashes when adding ".umap" to the launch map at application launch. If not specify ".umap", it will be able to launch application. There appears to be a failure to parse the URL. Th ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
When FLinearColor is used inside slate code, the third vector value is ignored. This causes FLinearColor(1,1,1) to produce the same color as FLinearColor(1,1,0). This also causes FLinearColor::Blu ...
In UE 5.5 (and earlier versions), FCollisionResponse::operator== has incorrect behavior where it will detect that two collision response containers are identical if they have the same number of entr ...
Shadows on the surface of SingleLayerWater are heavily pixelated, and don't appear to use bilinear filtering at all. Also tested on //UE5/Release-5.5, CL: 36481335 ...
Calling "FStaticMeshCompiler::FinishCompilation" on multiple assets simultaneously can cause a hang. Also tested on //UE5/Release-5.5, CL: 36784631 ...
This is launching on to Firefox 53.0.2 (64-bit) and also occurs in Main. Error message:uncaught exception: ASM_CONSTS<@blob:http://localhost:53501/4354ee7b-de4a-419b-b0bc-5d58ff557ed2:1:38655 _emsc ...
Cascaded shadows disappear at some FOVs when far from the world origin. This behavior was not present in 5.2. Also found in CL: 32690246 in Release-5.4 ...
This occurs in UE5/EA and in Release-5.0 ...