The Hide Unconnected Pins option in the Get Class Defaults node no longer hides any of the pins. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking as a Regression. ...
In order to distribute content within GooglePAD's distribution size limit. (1GB for install-time, 500MB for fast-follow, and 500MB for on-demand) we are trying to package it as assetpack by dividing ...
The Hide Unconnected Pins button is not working correctly for the GetClassDefaults node. It will hide property pins for the parent class, but not the pins for the referenced class. ...
Running a VR template project with -nohmd causes the packaged game to crash on launch. Running with just -vr doesn't result in a crash. Tested in //UE4/Release-4.25 @ CL 14469661 and did not encoun ...
The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshe ...
see the UDN .Setting bOtherAudioPlayingNow to always false can workaround the problem, but it's better to have a more robust solution. ...
A Salesforce ticket reports that entering the above code into a custom node in a Material Function causes a crash. I was able to repro his crash reliably. This is a regression. Working as expected ...
in the function FinalizeVirtualTextureFeedback, the micro "USE_DBUFFER && MATERIALDECALRESPONSEMASK" returns true on mobile forward, while there is no DBUFFER on Mobile forward obviously. This takes ...
When reimporting a Skeletal Mesh that has LODs generated via the reduction tool, the editor will crash if the Skeletal Mesh Simplifier plugin is disabled. This issue was originally reported on th ...
When loading a new level via the Open Level node in Blueprints, the World Settings do not update the Applied Reverb Effect. When trying to reproduce the issue in 4.25.4, issue did not occur (the r ...