It has no problem in 4.18 ...
Although it is a scene with little cost, the value of Draw value syncs to the value of Frame value on iOS device. If it is less than 60 fps with t.maxfps 30 etc., this problem will not occur. Proj ...
Editing bool of the nested child CrashableDataAsset causes crash. Expected: CrashableDataAsset children are properly assigned. Result: Engine crash ...
When using a Russian keyboard layout and/or a Russian keyboard, you can't use any hotkeys or navigate around the Editor. After testing this with a German keyboard as well, it is believed this issue ...
When using the "Get Components By Class" node, you get a compile error if you don't change the default value of the Component Class on the node after adding it. It is believed the Component class no ...
This is a regression as it is working as expected in 4.18. When using the class PlacedEditorUtilityBase to draw a debug sphere, it doesn't appear in the editor in 4.19 and 4.20. ...
Widgets provide warnings instead of errors for "Access None". When hitting and access none a widget blueprint does not produce an error. However, a warning can be found in the output log. This appea ...
WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed ...
Animation Blueprint preview window does not update to displays the effects of the Anim Dynamics node. Preview updates fine in the asset's Blueprint and PIE. Still occurs when turning on "Enable L ...
This bug seems to repro very inconsistently for me, but I've seen it affect Atmospheric Fog and Exponential Height Fog, and reproduced in 4.18.3, 4.19.2, and Main CL 4093338. I've attached Config fi ...