InitializeAnimScriptInstance may only need to be called if the mesh actually changes when restoring state in Sequencer

UE - Anim - Sequencer - Sep 23, 2021

The fix for FURY-149 reinitializes the anim bp whenever the animation section restores state, it may only be necessary to reinitialize it if the skeletal mesh changes. ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Gameplay Cameras - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

HighResolutionScreenshot result changed after migration to UE5

UE - Graphics Features - Aug 27, 2022

There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport  ...

TSR ghosting when see through translucent wall

UE - Graphics Features - Feb 7, 2023

see through a translucent material will cause ghosting  This issue did not occur in 5.0, it occurs when using TSR on UE 5.1 or later. ...

Streaming Bounds Advanced Show Flag is not working as expected

UE - Graphics Features - Jan 11, 2017

The stairs should have radius around each stair (StreamingBoundsExpected attachment). Instead there are no visible changes when the flag is checked (StreamingBoundsResults) This is Not a regression ...

Inconsistent events triggered by FlushProcessedKeys during keyboard hold input

UE - Gameplay - Input - Dec 20, 2024

Key repeats from the OS do not affect the EnhancedInput normally, but it causes inconsistent event triggers when FlushProcessedKeys is called with holding a keyboard key down. Removing references t ...

Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...

[Feature Request] Add a "Move Function Declaration to Parent" option for blueprint added functions

UE - Gameplay - Blueprint Editor - Mar 21, 2021

Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function.  From the user:  "Essentially, 95% of the time wha ...

Clicking on a slider bar jumps the mouse to the top left of the screen

Tools - Oct 27, 2014

Anywhere there is a slider, single clicking on it without changing the value will cause the mouse cursor to jump to the top left of the monitor. ...

Selecting a material name for a Skeletal Mesh Sampling region can crash the editor

UE - Niagara - Mar 16, 2022

The editor will crash when clicking on the Material Name selection box a second time. It appears this triggers another selection change with a null input, which crashes the editor. ...