Construction Script Does Not Update Parameters Of An Actor Component

UE - Gameplay - Oct 16, 2018

The construction script does not update the parameters of the actor component. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 1 CL# 4435822, 4.22 CL# 4470579 ...

IOS force feedback strength does not increase

UE - Platform - Mobile - Jan 15, 2019

Force feedback does not strengthen when expected on IOS. It stays the same regardless of where the pawn is on either the red or yellow squares. Tested on 9753_iPhone 7+ 12.0.1 and 16021_iPhone XS ...

The ConstructionScript not being called on drag

Tools - May 2, 2019

The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...

Niagara particles are culled when opaque material blend mode added

UE - Niagara - May 6, 2019

Niagara particles are culled from far distances when materials with the Opaque Blend mode are applied to them. Tested in 4.21.2(CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6311794) ...

Crash when debugging project offscreen

UE - Graphics Features - May 30, 2019

Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...

Confusing message when attempting to connect mismatched Delegate pins

UE - Gameplay - Blueprint Editor - Aug 26, 2019

When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...

LDR crashes editor on Mac

UE - Platform - Apple - Oct 14, 2021

Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child state.

UE - AI - StateTree - Apr 25, 2023

This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...

TextRender components do not update until blueprint is saved and compiled

UE - Gameplay - Blueprint - Aug 25, 2015

TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect. ...