Runtime-generated components stored in ObjectPtr with VisibleAnywhere are displayed in the details panel, but not for arrays. Applying the following workaround, components can be visible even in ar ...
This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well. I'll update the repro s ...
This is a regression tested in //UE4/Release-4.27 CL18319896. Ensure thrown when applying a Linear Color User Exposed Variable in a Niagara Emitter. ...
Compiling a blueprint that is in a level makes that level get marked as dirty/needing saving. [Image Removed] ...
Assertion thrown when playing a packaged project containing NiagaraAudioSpectrum. ...
Oculus Hand Components trigger a crash while playing in editor when Hand Tracking Support is changed to Hands Only. ...
This only seems to occur if the parent is statically placed, and only when launching the instances as standalone game from the editor. If the actor is dynamically spawned or if the instances are run ...
When trying to recreate an issue that resulted in [Link Removed], I came across this call stack. Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...