Licensee: "Content creators from my team have reported that when they replace actors in an open world it can take more than 10 seconds. This is with several thousand actors loaded in the world. On m ...
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UDN case : [Link Removed] We are seeing a crash in UAnimInstance::DisplayDebug() at the following line: FString MontageEntry = FString::Printf(TEXT("%i) %s CurrSec: %s NextSec: %s W:%.2f DW:%.2f ...
Licensee reports that occluded vertices are picked in mesh paint when multiple meshes are selected. Since we use line tracing + math to determine the target vertex in mesh paint mode, rather than h ...
Normal Particles are displayed. ...
Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...
Binary (Installed Build)//UE5/Release-5.1 @CL22986940 I encountered this same crash when creating a landscape twice, but was not able to consistently reproduce it with those steps. I figured out th ...
BTTask_MoveTo and EnvQueryTest_Pathfinding don't use the same pattern to obtain the NavigationFilter to be used if the filter is not set. The BTTask_MoveTo uses the controllers GetDefaultNavigationF ...
Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...