Selecting an object that is simulating physics while the simulating will cause that object to stop simulating physics. Moving the object with the widget and releasing will cause the physics to begi ...
Crash occurs when playing in editor with a character that has a Simple Wheeled Vehicle Movement Component, with a Wheel Class assigned to it. This crash seems to only occur if Don't Create Shape is ...
Opening levels that need texture streaming rebuilt causes the level to be dirty and unsaved, even though the user has not edited the level at all. This isn't consistent with other building features ...
Because the extra folders is missing, the HTML help for console commands cannot be generated. ...
When opening the default level, the user can see a "Texture Streaming needs to be rebuilt" for the level. ...
Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order ...
In the first person templates, the projectile spawns noticeably offset from the character's gun barrel. This is noticeable playing normally, but even more noticeable if you pause and unpossess the ...
On component activated (Particle system) doesn't trigger correctly it does however work for the character movement component and the mesh component. If you select the print as a break point the eng ...
Components that have event's cooked up to their On Component Activated Event do not fire if the component is set to AutoActivated. This does work if the Activation event is triggered by other means ...
Character mesh does not stay with its skeleton when exporting a sequence to maya ...