Level Blueprint can be reparented to None, crashes Editor on Compile

UE - Gameplay - Blueprint Compiler - Jan 3, 2023

This is a Regression. Tested in //UE5/Release-5.0 CL 20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. ...

Getting Vector Parameter Values from a Dynamic Material Instance with 1 or more vector parameters returns an empty array

UE - Rendering Architecture - Materials - Jan 3, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The array for Vector Parameters isn't getting populated when called from a Dynamic Material Instance. ...

Non-public soft reference properties don't get PIE fixup

UE - Gameplay - Blueprint Editor - Jan 3, 2023

Actor Soft References which have been set in the class defaults (not set per instance) don't seem to get the PIE path fixup when they're private. Toggling the property as private and public shows d ...

Assertion when using multiple material layer instances in a landscape material

UE - Graphics Tools - Terrain - Landscape - Jan 3, 2023

Only exactly matching structures are considered compatible

UE - Gameplay - Blueprint Compiler - Dec 31, 2022

in UE 5.0.2 open TestActor Blueprint compile correct.  but in UE 5.1 Blueprint Compile not correct ...

Content Browser filters don't save their state

UE - Editor - Workflow Systems - Dec 16, 2022

Content Browser filters don't save their state anymore. This is a regression from 5.0 ...

Custom Primitive Data changes done in the details panel on a placed BP Static Mesh resets to 0 after modifiying it

UE - Graphics Features - Dec 16, 2022

Custom Primitive Data values don't stick when editing them in the detail panel on a placed BP actor containing a Static Mesh Component.  Duplicate of [Link Removed] ...

CachedMaxDrawDistance value are not updated by CullDistanceVolume in persistent Level

UE - World Creation - Worldbuilding Tools - World Composition - Dec 16, 2022

in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed  so, CullDistanceVolume is not u ...

Imported meshes with hierarchical structures below lodGroup are not imported correctly

UE - Editor - Content Pipeline - Import and Export - Dec 16, 2022

All meshes under lodGroup are not imported, only some of them. If all meshes are merged into one, the imported meshes will be output correctly. ...

Merge actor issue with similar materials

UE - World Creation - Worldbuilding Tools - Merge Actor - Dec 16, 2022