The viewport focus does not return false when the mouse leaves the screen and clicks somewhere else. ...
In the attached project, you'll find the NewChar_AnimBP. In the state machine, there is a "NotBoolean" node in the JumpingToFallingLoop transition that appears to be broken. At first, the NotBoo ...
This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left ope ...
OnClicked event of UMG button fires once in twice if virtual joystick is receiving input. Both Andorid and iOS devices are affected. This issue is found with 4.9 update. under 4.8 are fine. ...
When users spawn a static mesh actor using the blutility feature and a custom event the static mesh that is spawned will have a mobility of static and cannot be changed without the mesh disappearing ...
Using the Delete Unused Variables option under the Edit tab of a blueprint does not remove local variables. Instead, it displays a "All variables are in use" error. Occurs in 4.9.2 and 4.8.3 binar ...
It appears that the Vertex Normals from Ribbon Particles are opposite of what is expected via the Default Particle System given both systems share the same alignment (Facing Camera) [Image Removed] ...
Performing a hot reload after updating an Enum will not reflect the update until the editor is closed/reopened. UPDATE (8/23/17): Restarting the editor dose not immediately update the enum. When ...
Using the AND and OR nodes in blueprints will evaluate the second argument even if the first is enough to pass/fail the condition. Using the AND node where the first argument evaluates to false sti ...
Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...