Creating a material using a texture (say, blue) and then changing the source file on the texture and reimporting will not update the shadow color after building lighting. Making changes to the mate ...
Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...
The editor is crashing when trying to open a material function that the user provided. User Quote: One of my material functions crashes the engine when I open the editor for it. It works fine, I ...
When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...
Scene Depth materials are rendering completely black. See the attached screenshots for comparisons between 4.15.3 and 4.16. This issue did not occur in 4.15.3, this is a regression. ...
When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...
Android.NewKeyboard cvar doesn't behave as documented. ...
Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...
A material with a panner displays unusual behavior when the value of the panner's speed it dependant on a timeline. As time spent in the project increases the speed of the material while changing va ...
When a project with a specific name is deleted and another project is created with the same name, the newly created project will not have starter content imported. ...