The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...
It looks like perhaps a load order or circular-dependency type of issue at first glance. Will require further investigation. ...
In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...
Discovered this while verifying [Link Removed]. Devs informed me of a command line argument that could be used to output D3D11 debug information and using it caused crashes in both //UE4/Main @ CL 3 ...
If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...
Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit E ...
Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...
Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...
The Support UV From Hit Results flag in Project Settings does not take effect until the user restarts the editor. Enabling this doesn't let the user know that they have to restart the editor. ...
Override Game Mode only works when Using Separate Process ...