Artifacts when using Lumen at 8K equivalent resolution and rendering with MRQ. 8K equivalent, because the same issue occurs when the resolution is set to 4K and the Screen Percentage is set to 200. ...
Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...
Cascade to Niagara conversion causes the editor to crash due to any distribution parameter in the Particle Emitter being reset to none. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL# 1831 ...
Repro Ratio: 6/6 Regression testing in //UE5/Release-5.0-EarlyAccess CL-16682836 since this feature wasn't in UE4. This issue did NOT happen. This issue only seems to happen when the windows are ...
When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...
We should ideally hide the setting, but at the very least we can make it a warning if you check it indicating it's not gonna do anything. [Link Removed] ...
If you have a Gameplay Effect that uses an Attribute Modifiers, and this modifier has Target Tags specified, the modifier is applied unexpectedly:Adding a Required tag on the Target, the modifier do ...
Currently UAnimSequenceBase::OnModelModified assumes that a notify is linked to a sequence and not a montage. This causes branching point notifies to lose their linked montage when being updated an ...