[AI] Navmesh does not generate correctly on a negatively scaled ISM.

UE - AI - Navigation - Aug 16, 2022

Setting a single axis of an ISM negative results in navmesh not being generated on top of it. However, setting 2 axes to negative scale does have the navmesh generate as is expected.  Also see more ...

Crash when loading Anim BP after undoing and saving "Use Shared Rule" in state machine

UE - Anim - Runtime - Jul 19, 2022

Reported by UDN  [Link Removed] From Slack discussion: It seems that undo-ing the transaction in UAnimStateTransitionNode::UseSharedRules, leaves the outer graph (UAnimationStateMachineGraph) wit ...

Physics Constraint returns incorrect values for Swing1, Swing2, and Twist

UE - Simulation - Physics - Jul 7, 2022

Tested in //UE5/Main CL#20966071 Tested in //UE4/Release-4.27 CL#18319896 Physics Constraint returns incorrect values for Swing1, Swing2, and Twist. ...

Resizing panels causes ghosting/shifting of contents during drag

UE - Rendering Architecture - RHI - May 13, 2022

Resizing the editor window or any floating panel causes the panel contents to jitter during drag.   See attached images.  The jittering one is from Main and the normal behavior was captured in UEFN. ...

Engine crashes when building GPU Lightmass in large scenes

UE - Graphics Features - May 12, 2022

Engine crashes when building GPU lightmass in larger scenes. This does not occur on smaller maps like the Unreal Engine Templates. I was able to reproduce this issue in CitySamples SmallCity map. T ...

Crash in FPrimitiveSceneProxy::UpdateInstances_RenderThread in CitySample

UE - Rendering Architecture - May 5, 2022

The following check fails occasionally: check(InstanceCustomData.Num() == (NumCustomDataFloats * InstanceSceneData.Num())); I was not able to narrow down more precise repro steps, but it appears t ...

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point

UE - Editor - Workflow Systems - May 3, 2022

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...

Geometry Collection behavior does not change when changed by BP

UE - Simulation - Physics - Destruction - May 2, 2022

Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...

NotifyControllerChanged not always called on client

UE - Gameplay - Apr 20, 2022

See linked UDN for more information. ...

Skeletal Mesh does not deform as expected when Metal Desktop Renderer is ON

UE - Rendering Architecture - RHI - Apr 20, 2022

When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...