UE5 Main - Editor crashes when creating a Data Table

UE - Editor - Workflow Systems - Feb 14, 2022

Doesn't occur in UE5 Release or UE4.Can't attach logs/crash information I'm encountering an RHI crash within UE5 Main at the moment. This issue seems to be caused by a commit from last year that ...

Child Actor Component outputs error when child class is set to empty using blutility

UE - Gameplay - Blueprint - Nov 30, 2017

Child Actor Component outputs error when child class is set to empty using blutility I attached repro proj. ...

Ensures for Pixel and Vertex Shaders occur when running TM-ShaderModels with -onethread

UE - Graphics Features - Jan 20, 2017

Two ensures fire when opening the TM-ShaderModels Map in QAGame with the -onethread argument. The callstacks look identical with the exception that one is for a pixel shader and the other is for a v ...

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

UE - Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...

Editor crash on BP recompile with custom FRuntimeFloatCurve variable

UE - Gameplay - Blueprint - Nov 13, 2017

When a class contains a FRuntimeFloatCurve variable, compiling a blueprint of the class causes the editor to crash once a key has been added to the curve and selected Regression: Yes, the provided ...

Editor crash when a Breakpoint is added to a Widget's Tick function

UE - Editor - UI Systems - Aug 18, 2017

Editor crashes when a widget's tick contains a breakpoint at a print string node. Based on 4.16 warning message, this appears to be caused by the text attempting to draw when no draw buffer is avai ...

Fbx Importer: Need to clamp incoming vertex color

UE - Editor - Content Pipeline - Import and Export - Jan 30, 2023

Derived struct data is not copied to Base struct

UE - Gameplay - Blueprint - Feb 19, 2024

The actor Blueprint is intentionally causing an object slice to occur. In other words, we're copying a derived type to a base type, so the expectation is that only the inherited base properties are ...

Morph Target Sets to Zero When Transitioning From 1 to -1 Causing Flickering

OLD - Anim - Jan 16, 2018

-Morph target cycles through all values instead of only alternating between 1 and -1 -Couldn't reproduce in 4.17 -attached a test morph target asset Link to example video from user: [Link Removed] ...

Syncing issue when stopping and blending out a non-looping montage to an anim graph

UE - Anim - Gameplay - Feb 7, 2023

When syncing from a non-repeating montage that is blending out to an anim graph, the anim montage is marked as a follower due to having its PrevMaker as an AnimBoundary(-1), furthermore in this case ...