User is unable to launch his project onto HTML5 without any errors. The game doesn't work as an application, merely a background image. Works perfectly on Windows. ...
When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...
According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...
Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...
Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...
Compile errors will occur during packaging with Blueprint nativization enabled if e.g. "Get" nodes are placed in a Blueprint on FFloatRange struct types (or any other explicit TRange derivative) and ...
When DistasterRecoveryClient (in editor called RecoveryHub) plugin is added to the project and the user creates a Landscape, a crash occurs. ...
FSkeletalMeshComponentInstanceData subclasses FSceneComponentInstanceData instead of FPrimitiveComponentInstanceData. When calling ApplyToComponent() the SceneComponentInstanceData version will be c ...
The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDp ...