Template_Default.umap and Template_Default_BuiltData.uasset will be changed each time after cook.

UE - Foundation - Core - Cooker - May 10, 2018

Each time after cook the Template_Default.umap or Template_Default_BuiltData.uasset are changed. But if I move Template_Default.umap to the project content folder, they will be the same as the las ...

Incorrect box collision on negatively scaled mesh

UE - Simulation - Physics - Jul 23, 2018

If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1. This issue was reported in 4.20 (CL-4212847) and rep ...

Curl Noise Force Not Applying to Niagara Emitter

UE - Niagara - Jul 30, 2018

Curl noise force will not affect a Niagara particle regardless of strength. Current work around is to disable then re-enable "apply forces" under "solve forces and velocity" Found in 4.20 CL# 4233 ...

CurrentTransaction ensure when duplicating an EQS generator

UE - AI - Aug 3, 2018

When duplicating a Generator inside an Environment Query, the action triggers an ensure and stalls the Editor for a few moments. This issue was reported and tested in 4.19.2 (CL-4033788). It was r ...

Alpha Compression Artifacts

UE - Graphics Features - Nov 23, 2018

Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...

Unable to change Blueprint Child Variable values in Python

UE - Editor - Workflow Systems - Dec 20, 2018

Using the Python function unreal.SystemLibrary.set_bool_property_by_name() to change the default variable values of a child Blueprint do not work as intended. Tested in 4.20.3 (CL - 4369336), 4.21. ...

Launching a specific UDN Project with Vulkan Support enabled crashes launching on Quest

UE - Platform - XR - Jul 30, 2020

When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...

Skelmesh Bake Materials doesn't remove old materials from slots

UE - World Creation - Worldbuilding Tools - Merge Actor - Mar 24, 2021

When an LOD get materials reduced to one with Bake Materials, it doesn't delete the extra slots on the LOD. So if starting with 10 slots on the skelmesh, then baking, slot 1 gets the newly baked mat ...

Static mesh components spawned in the UCS along a spline require lighting to be rebuilt after a map reload.

UE - Framework - Components - Jun 17, 2021

Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...

Scaling actor along the Z Axis while the X and Y axis are set to 0.01 causes the Actor to stop rendering in the scene

UE - Graphics Features - May 27, 2022

This is a regression tested in //UE5/Release-5.0 CL18319896 Scaling a Static Mesh along the Z Axis while the X and Y axes are set to 0.01 causes the Actor to stop rendering in the scene once the Z ...