When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...
The users editor crashes on open when changing the layout ...
A user's project crashes when a level is opened 5 or more times ...
The Noise Node when used in a UI Material is rendering completely black in 4.11. This is a Regression from Behavior in 4.10.2 It looks like the Noise Node (at least form the preview of the noise i ...
ARM Mali 400 Series GPUs are rendering Opaque Unlit Materials as Black instead of the designated color. This is a *regression* from 4.10.2.Devices where Issue OccursDevice NameBrandBug Description ...
Reimporting a sprite sheet that had sockets placed on some of the individual frames will result in the sockets moving if the sprite sheet's dimensions have changed since the previous import. This wo ...
If the engine is installed without the Debug Symbols, packaging for Shipping will fail due to the missing files. While I believe this is expected for Development, it shouldn't occur with shipping. ...
Reparenting a blueprint to another blueprint that contains an event dispatcher with the same name as an event dispatcher in the parented blueprint shows warnings in the child blueprint and prevents ...
The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...
Material Parameter Collections are not successfully passing stored values into Materials when packaged for an Android Phone with an OS version of 5. Both version 4 and 6, correctly use the MPC.Test ...