Draw debug points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports

Tools - Oct 30, 2017

With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...

World Origin Shifting Rendering Desync On Play

UE - World Creation - Worldbuilding Tools - World Composition - Jan 27, 2020

Custom Stencil Buffer Visualization Doesn't Render Custom Stencil Depth

UE - Graphics Features - Feb 6, 2020

The Buffer Visualization (Custom Stencil ) doesn't render assets that have "Render CustomDepth Pass" enabled. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11223911 ...

Making a hidden level the current level changes tile position in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Nov 26, 2020

[Feature Request] Cryptomatte for Foliage

UE - Anim - Sequencer - Jan 25, 2021

Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...

[AI] Navigation memory set in NavMeshMemory::ForAnyElementType::ResizeAllocation shows as Untagged in LLM instead of being under Navigation.

UE - AI - Navigation - Sep 27, 2022

Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showca ...

AMD PSO creation causes hang in SceneCapture2D with Nanite + ShowOnly primitives

UE - Graphics Features - Nanite - Jan 16, 2024

AMD RX 6800 XT driver appears to hang (or take a very long time) in the PSO creation of the FInstanceCullVSM_CS shader when using Nanite primitive filtering NOTES:Issue can be worked around by addi ...

Geometry with Static Shadow Invalidation Behaviour being written into invalidated VSM Pages

UE - Graphics Features - Shadows - Jul 17, 2024

Geometry that has its "Shadow Cache Invalidation Behavior" set to "Static" will still draw in the dynamic shadow cache when it is experiencing WPO ...

Crash after generating HLODs for merged meshes that have all triangles culled

UE - World Creation - Worldbuilding Tools - HLOD - Jul 25, 2024

NPC - When an NiagaraParameterCollection asset is duplicated or when its namespace is changed, any existing parameters get incorrectly duplicated/renamed with the addition of the namespace prefix

UE - Niagara - Sep 30, 2024

When an NPC asset is duplicated, the ne wasset gets incorrectly duplicated parameters: one set with the correct names, and one set with the original namespace prefix embedded into the names. These i ...