'Quit Editor' Blueprint Node Crashes Editor

UE - Editor - Content Pipeline - Content Browser - Jun 26, 2023

Using the Quit Editor blueprint node crashes the editor when used, instead of exiting cleanly. Closing the Content Browser prevents the crash from occurring, however. ...

[MetaSounds] The Members' detail panel does not accurately update after making an edit and selecting a different member

UE - Audio - MetaSounds - Jun 26, 2023

Note: This issue also affects MetaSound Patches and any Members Menu List Repro Rate: 5/5 Regression marked as No: issue was seen in 5.2 and 5.1  UE5+Release-5.2-CL-26001984 UE5+Release-5.1-CL- ...

Allow for Chords in the EnhancedInputUserSettings

UE - Gameplay - Input - Jun 23, 2023

UE Editor 5.3 - Level Viewport - Unlocalized Issues

UE - Editor - Workflow Systems - Jun 23, 2023

How to Reproduce: 1. Open Editor 5.3 (ReltestB) in Localized version (culture= ) 2. Click on the "show" icon in the level viewport 3. Navigate to the following locations in the Show menu and observ ...

Patch missing when importing with CADKernel

UE - Editor - Content Pipeline - CAD - Jun 23, 2023

PIE window resizes on launch when using Windows scaling

UE - Editor - UI Systems - Slate - Jun 22, 2023

The user suggested scaling the TitleBarSize in SWindow::GetClientRectInScreen by GetDPIScaleFactor(), which makes sense to me but doesn't seem to solve the issue entirely. ...

Iris - check hit in FNetBitStreamWriter::InitBytes if object has only COND_InitialOnly replicated properties

UE - Networking - Iris - Jun 22, 2023

InitOnly FReplicationStateDescriptors will have a value of 0 for ChangeMaskBitCount, so if an object only has COND_InitialOnly properties, its FReplicationProtocol will also have a ChangeMaskBitCoun ...

Movie Scene Capture - DX12 Render Artifacts and Delay

UE - Rendering Architecture - RHI - Jun 19, 2023

If using the Legacy renderer (Movie Scene Capture) with DefaultRHI DirectX12, there's new delay and also some frames get weird artifacts.   However, the delay and artifacts do not appear when using ...

VerboseCookerWarning warnings: Saving object into cooked package %s which was created at cook time, Object Name UniqueObjectNameForCooking_0, Full Path %s, Outer class %s

UE - Foundation - Data Pipeline - Cooker - Jun 19, 2023

Creating objects at cook time that are exported into the cooked package is a possible cause of indeterminism, and therefore we have banned it in engine classes and will fire a warning about it. Cur ...

Gameplay effect modifier tag requirements are not checked for Instant/periodic effects

UE - Gameplay - Gameplay Ability System - Jun 19, 2023

When creating a GameplayEffect, modifiers can tag requirements for the Source and Target tags. For Duration gameplay effects, these tag requirements are checked from FAggregatorMod::UpdateQualifies ...