Toggle Pose Watch in AnimBP not working with Root Motion from Everything

UE - Anim - Runtime - Anim Blueprints - Jan 22, 2021

Motion blur does not work with ray traced translucency enabled

UE - Graphics Features - Lumen - Jun 1, 2021

Sequencer crashes when using Transform variable added to Scene component BP

UE - Anim - Sequencer - Oct 18, 2021

This issue has not occurred in previous versions and seems to occur from 4.27. ...

[Synth][Tone Generator] - Editor crashes when Starting Synth Component Tone Generator

UE - Audio - Mar 29, 2022

Starting a SynthComponentToneGenerator crashes the editor with the following assert:Assertion failed: bSuccess [File:D:\build\++UE5\Sync\Engine\Source\Runtime\SignalProcessing\Private\AudioBufferDis ...

Depth of field rendering artifacts - flickering and masking

UE - Rendering Architecture - Jan 16, 2024

Flickering and large flashes can be seen on reflective objects that are out of focus with DOF enabled. DumpGPU shows that artifacts are visible in TSR . ...

When the Groom asset LOD switches from Strands to cards, hair rendering is stuttered

MetaHuman - Feb 3, 2024

It only happens when changing LOD from strands to cards.not in situations where changing LODs from cards to cards, cards to strands, strands to strands. The card meshes are not rendered immediately ...

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images.

UE - Simulation - Physics - Destruction - Aug 15, 2024

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionCom ...

Runtime Virtual Texture (RVT) baked mips using Streaming Virtual Texture (SVT) only bakes the base colour

UE - Graphics Features - Sep 13, 2024

Using Streaming Virtual Textures for the lower mips of an RVT using Base Color, Roughness, Normal seemingly leads to both roughness and normal being sampled as 0. This causes a significant shading a ...