Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...
Adding an element to an array in the Material Editor automatically collapses all expanded elements in the array. I've successfully reproduced this issue with the following nodes:LandscapeGrassOutput ...
With large values of delta time, the Priority value in FActorPriority can overflow when using the constructor that takes Time as a parameter. ...
Packaging for Windows 64-bit with the Pixel Streaming bug enabled causes the packaging process to fail. Regression?: Yes This does not occur in 4.22 release (CL#5660361) ...
When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...
A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client. Regression?: No This occurred in 4.20 Link to te ...
Skylight is not Captured in Reflection Probes. Unable to test in 4.20 due to project provided being 4.21 Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5687320 ...
A user has reported that Refraction does not affect Translucent or Masked materials at all on Android. It is also limited in how much it affects Opaque materials. Regression?: No This has been test ...
When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...
From User: "Sequencer: When using an animBP there's no animation at all (preview) without an animation in the animation track. Strangely enough the animation BP starts running if you add any animat ...