Basically UE4_Mannequin is causing a dev folder to show up if you add the template as a content pack. It's a few materials that are being kept there. ...
If the user creates a function and then places it into the event graph and then goes back and add and output pin the function that is already in the graph will not update and will need to be replace ...
When applying a Material with nothing in it but PN Triangles turned on to a Large Landscape, the engine will crash. Also Reproduced in Main Promotable-CL-2513846 ...
Packaged HTML5 games are not running on FireFox 32-bit Version 37.0.1; Some projects will also provide you with a scripting error that appears when you attempt to run the game on 37.0.1 Spoke with ...
Adding a camera to the scene and setting the projection mode to orthographic doesn't display properly in the preview window. ...
When moving a skeletal mesh from one folder to another will lose the skeletal mesh reference in the Physics Asset. A warning message will appear. Picture attached. James: Do things like FStringAss ...
The Default value inside of a function for a linear color input is a text field instead of a color picker. ...
Certain scroll bars within the Editor while on a Mac have their directions reversed. i.e. The 'World Outliner', the 'Details' panel within a 'Blueprint.' The suggested workaround I gave to the user ...
If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels ...
Add Code to Project fails to add a class to the project. The project can't be reopened until the classes are manually removed and the project is recompiled. The following errors occur when using Add ...