Variable is not Replicated if the Value is Set to the Original Default Value

UE - Networking - May 19, 2017

Variables are not being replicated when they are set on the server to be the same value as the default value of the property. For example, if a float is created and defaulted to 20, and then set to ...

Removing components from Landscape with simplified collision results in assertion

UE - LD & Modeling - Terrain - Landscape - May 18, 2017

Performing operations on a Landscape with simplified collision can result in an assertion ...

Animations will sometimes update more quickly than what the Frame Skip Map is set to

OLD - Anim - Nov 18, 2016

With Update Rate Optmizations enabled, animations will sometimes update more quickly than whatever the Frame Skip Map is set. ...

Destructibles cannot reassign mesh in Level details panel if a Blueprint

UE - Simulation - Physics - Destruction - Dec 9, 2016

Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

UE - Graphics Features - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...

The import option for Remove Degenerates will disable material collision checkbox

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2017

When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...

Multiple overlapping reflection captures cause graphical artifact on Mac

UE - Graphics Features - Dec 16, 2016

There are tiled artifacts that appear on Mac Sierra when reflection captures overlap. Tested with Asset #3595 MacOS Sierra Version: 10.12.1 NVIDIA GeForce GT 750M Driver: 367.15.10.05f01 ...

Compile error when connecting Literal enum node to Enum container Map type

UE - Gameplay - Blueprint - Mar 9, 2017

Compile error when connecting Literal enum node to Enum container Map type. If this connection isn't compatible, a "Byte to Enum" would be expected to be created. ...

[Latest Macbook Pro][Metal] blinks severely

UE - Graphics Features - Apr 6, 2017

This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...

Convert selected components to Blueprint Class will crash if the Actor is not tagged as BlueprintSpawnableComponent

UE - Gameplay - Components - Sep 2, 2016

The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...