Overriding a Custom function(From Parent) with no return output in a Child Blueprint results in custom function appearing in event graph of child blueprint.

UE - Gameplay - May 30, 2019

Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint. ...

RestrictedToClasses UCLASS Meta expects space delimiters but documentation shows comma delimiters

UE - Gameplay - Jul 19, 2019

The documentation: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html shows the RestrictedToClasses meta syntax as being RestrictedToClasses="Class1, C ...

Printing a string or character to the device output log does not display the string/character

UE - Platform - Mobile - Aug 30, 2019

If you point to a character or text data type and log it into the Device output log, the variable will not appear in the output. However, any other data type will appear. ( float, int, etc.). Found ...

Audio from iOS is muted after having responds from siri.

UE - Platform - Mobile - Sep 10, 2020

User cannot hear sound after siri's respond when playing the app. When user go home screen then back to the app, then the user can hear the sound. This is related to [Link Removed] but this tick ...

Setting Key Interpolation for a point on a curve to Auto behaves differently from UE4 and more like User Interpolation

UE - Anim - Runtime - Mar 17, 2022

Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...

"For Each" Node doesn't show up in UMG Graph until an Actor BP is loaded

UE - Gameplay - Blueprint Editor - Apr 18, 2022

[Link Removed] ...

Camera bookmark modifications are not saved unless it is a new bookmark

UE - Editor - Workflow Systems - Dec 2, 2022

This is not a regression. Tested in //UE5/Release-5.0 cl20979098. Camera bookmark modifications are not saved unless it is a new bookmark. From the user reporter: "FBookmarkTypeToolsImpl.CreateOrS ...

[CrashReporter] UnrealEditor-CoreUObject!SavePackageUtilities::WriteToFile(FString const &,unsigned char const *,__int64) [SavePackageUtilities.cpp:544]

UE - Editor - Content Pipeline - Content Browser - Nov 22, 2022

Generated from CrashReporter Fatal error: [Link Removed] [Line: 544] Could not write to One possible repro (but is possibly outdated) can be found in [Link Removed].  ...

Copying a BP function with split pins creates all individual params of the struct, instead of making the parent struct

UE - Gameplay - Blueprint Editor - Oct 3, 2021

This occurs in UE5/EA and in Release-5.0 ...

GI not coming in with lighting build data when lighting built outside of main scene

UE - Graphics Features - Mar 27, 2024

Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...