Planar Reflections on Mobile short view distance for non single plane faces

UE - Platform - Mobile - Jul 7, 2016

Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...

Planar Reflection seems to render inverted

UE - Platform - Mobile - Jul 6, 2016

Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...

Shader Model 5 and Tessellation causes unintended effects on Linux

UE - Platform - Linux - Jul 6, 2016

Using Shader Model 5 and tessellation on Linux gives strange results that are not present when used on Windows ex: 1) When using Shader Model 5 on Linux, turning on Translucent blend mode and Tesse ...

Undo when modifying a single channel causes Entire Actor track to be selected

UE - Anim - Sequencer - Jul 6, 2016

Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...

Ensure all Template Character classes set AutoPossessPlayer=Disabled when instance placed in level

Docs - Samples - Jul 6, 2016

When spawning multiple characters in a dedicated server, the first client will spawn under the map and be unable to move. See Zak's comment at bottom of thread. ...

SetGamePaused documentation does not match functionality

UE - Gameplay - Jul 6, 2016

SetGamePaused documentation states that it returns "whether the game was successfully paused/unpaused." This seems to imply that a return value of true means either the game was paused and was unpa ...

Crash when using save all, when there is a 3D widget on an invisible sublevel

UE - Editor - UI Systems - Jul 6, 2016

Crash when using save all, when there is a 3D widget on an invisible sublevel ...

Changing a Packaged Game from Fullscreen to Windowed at Runtime Causes Title Bar to Disappear

Tools - Jul 6, 2016

When changing a packaged game from Fullscreen to Windowed mode at runtime, the window is placed in the top left corner of the monitor and the title bar disappears. Setting FullscreenMode=2 in the G ...

Make Bitmask node returns incorrect value when using custom Enum

UE - Gameplay - Blueprint - Jul 5, 2016

When a custom enum is used as the Bitmask Enum of a Make Bitmask node, the value returned does not match the expected value ...