Screen/Playable window flickers when playing in Standalone on Windows 10. A few users are reporting this issue which is exclusive to Windows 10 and Standalone mode. There is another issue the could ...
Adjusting default light settings in the Color Picker palette for atmospheric fog causes the engine to crash in UE 4.12 Preview Regression: This does not occur in UE4.11 ...
Adding a Material Parameter collection to a material, setting its value, then saving the material will cause a crash. This was only able to be reproduced on Mac and did not affect the Windows versio ...
Root Motion Animations are not functioning correctly during lower frame rates. For example, a character moving forward 2 meters at regular frame rate will move 10 meters at a lower frame rate. Regr ...
Running with -game will run game at native fullscreen resolution 1920x1080. (checking with r.setres)Running with -game -vr will run game in VR but resolution is 1280x720. (checking with r.setres) Th ...
Sun disc in the default level has precision or depth fighting issues ...
MaxDistanceFactor, PredictedLODLevel and OldPredictedLODLevel are marked UPROPERTY, so they are serialized. These are just temporary properties though, should probably be marked transient, so they a ...
On Macs running Yosemite or El Capitan, you cannot rename a folder in the Content Browser Explorer window, but you can rename them in the Contents Viewer to the right (I'm not sure of the correct te ...
When PIE, (Standalone) after bringing up the console, typing a console command and closing console, the standalone window no longer captures mouse. Instead the user must select the game window with ...
If you let objects move quick like teleport, you can see the transition is delayed one frame. This problem occurs even if r.Cache.SampleTransitionSpeed increase, and Both ILCQ_Point and ILCQ_Volume ...