The Nativize Blueprint Assets option causes C++ collision components to ignore their extents set in a blueprint

UE - Gameplay - Blueprint Runtime - Jan 11, 2017

Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...

Min Roughness Light Setting Does Not Work In Forward Shading

UE - Graphics Features - Mar 1, 2017

Min roughness in the light settings currently aren't working in the forward shading mode. ...

Ensure condition failed / Crash on BP Compile after adding variable

UE - Gameplay - Blueprint Compiler - Jan 26, 2018

Crash when compiling BP (containing user defined struct + object reference) after adding variable. ...

Android: Mali Txxx GPUs Encounter Stretching Geometry When Running with Support GPU Scene Enabled

UE - Platform - Mobile - Nov 27, 2019

When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...

Particle System Components don't inherit owner's time dilation

UE - Niagara - Feb 7, 2020

This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components.  ...

Flickering shadows/GI when DrawMaterialToRenderTarget is called per tick in PIE

UE - Rendering Architecture - Jul 11, 2024

When DrawMaterialToRenderTarget function is called on tick and actors are spawned in game, the lumen shadow/GI visually flickers. Debugging shows that the lumen screen probes are flickering as well. ...

Blueprints components setup through code cannot have the parent socket set inside the blueprint

UE - Gameplay - Blueprint - Aug 28, 2015

If a component is created/setup through code and set as the child of a mesh component, clicking the magnifying glass in the Parent Socket field does not bring up the list of mesh sockets to attach t ...

Timelines are displayed as [Unamed TimelineComponent] in the Details view

UE - Gameplay - Blueprint - Mar 24, 2015

Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...

Vectors added to blueprint components don't display 3D widgets when the applicable options are set.

UE - Gameplay - Blueprint - Jun 5, 2015

Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...

Particles cannot be rotated in Local Space and behave erratically without local space

UE - Graphics Features - Oct 23, 2014

Particles using the Velocity Over Life Module with extremely high values are behaving erratically without Local Space turned on and with Local Space turned on you can not rotate the particle system ...