Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab

Tools - Dec 22, 2014

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each c ...

Crash when Listen Server Attempts ServerTravel in Play in New Editor Window

UE - Networking - Jun 9, 2015

JamesG: New callstack on UDN thread points to UNetDriver::TickFlush Editor crashes if a listen server attempts to use the console command ServerTravel while in Play in a New Editor Window. CrashR ...

Unable to Exit the 'Device Profiles' Console Variables Dialog Menu Easily

Tools - Jun 1, 2015

When adding a new variable to a new or existing 'Device Profile' it becomes difficult to close the dialog window. You are unable to click out or press the escape button once in order to close the di ...

WidgetBlueprint::DrawLines has broken AA on sharp cornered lines

UE - Editor - UI Systems - May 9, 2016

WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...

Sounds Triggered on Android playback 3 times in quick Succession

UE - Audio - Oct 1, 2015

Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...

Teleport node sets the movement mode for a pawn back to default

UE - Gameplay - Oct 10, 2016

Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node ...

Using r.RenderTargetPool.Events in debug configurations causes breakpoint in VS

UE - Graphics Features - Mar 3, 2016

Building a project in a debug configuration and then running through VS debugger will trigger a breakpoint if the console command 'r.RenderTargetPool.Events' is used. ...

Animated FBX with no bones imports with jittery rotation

Tools - Jun 6, 2016

Animated FBX with no bones imports with jittery rotation ...

Performance Drop Occurring During PIE When Blueprint is Open

UE - Gameplay - Blueprint - May 20, 2016

Having a blueprint open during PIE causes a significant drop in performance. Having multiple blueprints open can almost render more complicated projects unplayable. The user has reported 120 fps wi ...

Audio cue that is playing is restarted when a branch parameter is changed

UE - Audio - Oct 6, 2015

When using a branch node inside of a Sound Cue, if that branch's bool parameter is changed while the cue is playing, the cue will be restarted from the beginning. Link to project: [Link Removed] ...