When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...
LandscapeExportWeightmapToRenderTarget is not implemented:bool ALandscapeProxy::LandscapeExportWeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, FName InLayerName) { returnfalse; } ...
Description from licensee: We're seeing an ensure get tripped up in FDebugRenderSceneProxy that says "DrawDelegate is already Registered!". Debugging the issue, we have confirmed that the DrawDeleg ...
UDN reporting this: [Link Removed] ...
Details in link. ...
In 4.27.2 a new cluster is created without any problem. ...
We now have the following error that is generated in FFbxImporter::ValidateAnimStackif (!FMath::IsNearlyZero(SubFrame, KINDA_SMALL_NUMBER) && !FMath::IsNearlyEqual(SubFrame, 1.0f, KINDA_SMALL_NUMBER ...
Physical material masks are not working as expected in cooked builds. Licensee reports that the mask data is empty at runtime. ...