When the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don't follow the default values

UE - Framework - Blueprint Runtime - Sep 20, 2022

When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...

Multiple water body blend modes produce unexpected results

UE - Graphics Tools - Terrain - Water - Sep 16, 2022

LandscapeExportWeightmapToRenderTarget not implemented

UE - Graphics Tools - Terrain - Landscape - Sep 6, 2022

LandscapeExportWeightmapToRenderTarget is not implemented:bool ALandscapeProxy::LandscapeExportWeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, FName InLayerName) { returnfalse; } ...

[AI] Debug Render Scene Proxy hits ensure for registering a delegate twice during level streaming.

UE - AI - Debugging - Aug 31, 2022

Description from licensee: We're seeing an ensure get tripped up in FDebugRenderSceneProxy that says "DrawDelegate is already Registered!". Debugging the issue, we have confirmed that the DrawDeleg ...

Diff against Workspace/Diff against Previous version doesn't work with OFPA actors

UE - Framework - Aug 30, 2022

UDN reporting this: [Link Removed] ...

Breaking level instances does not adequately fix up actor references

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 29, 2022

Details in link. ...

Crash when dragging and dropping sub-level Actors into HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Aug 25, 2022

In 4.27.2 a new cluster is created without any problem. ...

FBX animations generated under fractional framerates fail to import

UE - Anim - Runtime - Aug 24, 2022

We now have the following error that is generated in FFbxImporter::ValidateAnimStackif (!FMath::IsNearlyZero(SubFrame, KINDA_SMALL_NUMBER) && !FMath::IsNearlyEqual(SubFrame, 1.0f, KINDA_SMALL_NUMBER ...

Physical Material Masks do not work in non-editor builds

UE - Simulation - Physics - Aug 12, 2022

Physical material masks are not working as expected in cooked builds. Licensee reports that the mask data is empty at runtime. ...