REGRESSION: No When the user drags off a linked input pin, and adds another pin through the context menu, the two pins aren't automatically linked like it does when the user does the same action wi ...
Crash occurs if the user splits an Output Parameter on a function, then links one of the pins, and then removes the parameter entirely. I could not reproduce this in Main. ...
Entering a whole number value to a float input does not create a ".0" at the end. This was noticed as it causes a small quality of life issue with orphaned pins, where the user can't simply type th ...
Event dispatcher cannot be deleted, removed, or renamed after placing a period in the name. In the case of the example given, the editor will throw a warning "No Delegate found for NewEventDispatche ...
The change to make the grab handle a uniform size in CL# 3319966 changed the distance from the top of the node to the pin, which breaks a part of their primary purpose, to soothe OCD misalignment is ...
If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place th ...
When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...
The pin for Default for switch nodes in the preview build for 4.16 displays as a circle, this visual display for a pin is used with variables or a reroute node, but the default is and exec pin, and ...
When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...
When the Pins are updated for the enumeration all existing connections and literals are lost. Note this also happens when the Pin Type of the Index is changed from boolean/int/byte to an enumeratio ...