Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...
Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...
In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...
If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...
Instance Static Mesh instance doubles when upgrading from 4.18 to 4.19 or higher. According to Licensee, manual check is difficult. ...
If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...
Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...
As of 4.18 and onward, collision sweeps related to Character Movement seem to be causing higher tick times than usual. Example project: [Link Removed] Regression?: Yes This did not occur in 4.17 ...
KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...
Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...