Oculus Quest - Loading splash no longer shown

UE - Platform - XR - Nov 12, 2019

Oculus Splash screen image no longer shows on Quest. Unable to reproduce on PC (If you package a project without 'Start in VR' enabled you will be able to see splash until you enable HMD) Conf ...

Stereo layers with depth render translucency as black on Oculus Quest

UE - Platform - XR - Sep 27, 2019

[Link Removed] ...

Mouse Resizing Cursor not Displaying Properly

UE - Editor - UI Systems - Slate - Sep 18, 2019

Following the steps above will result in the resizing cursor not appearing properly for stand-alone game windows. The resizing cursor will appear to flash very quickly and then go back to the regula ...

SteamVR crash with DirectX 12

UE - Platform - XR - Aug 5, 2019

SteamVR will crash with dx12 enabled. You may need to attempt to teleport or open the console for the crash to occur. Also confirmed in MAIN 4.24 CL 7713732 ...

Add Runtime Candidate Image does not produce a valid ARCandidate image on Android

UE - Platform - XR - May 3, 2019

Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...

Flipped Tracker axes when using Vive Trackers with Vive Wands

UE - Platform - XR - Mar 15, 2019

Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...

Packaged Builds with DX12 Crash on 2nd Start

UE - Rendering - Oct 18, 2018

Running a packaged game with DX12 will crash on launch every second start and after. If you delete the files with the .ushaderprecache extension that are in the ProjectName/Saved folder the exe star ...

Double-Sided Geometry Collision Doesn't Work When Using Set Physics Linear Velocity

UE - Simulation - Physics - Sep 10, 2018

Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components. Working as expected in 4 ...

Animation FBX export is broken for ThirdPersonCharacter

UE - Editor - Content Pipeline - Datasmith - Exporters - Jul 20, 2018

It seems like the animation fbx exporter is broken. The mesh is exported just fine and can be imported in any application without issue. As soon as the animation is exported the mesh becomes broken ...

[CrashReport] UE4Editor_TextureFormatDXT!FNVTTCompressor::FNVTTCompressor()

UE - Foundation - Core - Cooker - Dec 1, 2017

This is a common crash that has occurred since at least 4.12. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. ...