The PostProcess Outline Material doesn't render properly. Broken in 4.20.1 (CL - 4239966) and 4.21 (CL - 4245542) Working in 4.19.2 (CL - 4033788) ...
The editor has been modified to support long file names, but the packaging pipeline (which is written in C#) needs to be upgraded to NET 4.6.2 to enable this. Without enabling it, it crashes with a ...
Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...
When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...
The editor crashes when attempting to open a project that has the Panoramic Capture plugin. Tested in //UE4/Release-4.26 @ CL 15973114 and the editor does not crash when the plugin is enabled, so ...
An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...
Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit. ...
Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...
Skeletal animations are finalized at the end of recording, and expect the actor to still be around, but actors can despawn during recording leading to a crash. ...
Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder. ...