Pasting variable nodes into a BP without those variables, should add them to the BP on paste.

UE - Gameplay - Blueprint - Jun 1, 2015

If nodes are copy/pasted from a project in 4.7 to a project in 4.8, various nodes will not copy over and must be remade in the 4.8 blueprint. ...

Timer significantly lowers FPS as compared to tick running the same function

UE - Gameplay - May 1, 2015

Timers set to a low time setting, but that are not set lower than tick, have a significant impact on FPS as compared to tick when updated a large number of objects at the same time. ...

Character BP yaw rotates at different speeds when played in Standalone vs. Selected Viewport

UE - Gameplay - Mar 12, 2015

When you have a character in a level and if you setup the blueprint of the character as shown below, the rotation of the character will differ when played Standalone vs Selected Viewport. Photo of ...

Extracting Sprites from Padded Non-Power of Two Textures are Offset

UE - Gameplay - Paper2D - Oct 12, 2015

Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...

ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor

UE - Networking - Mar 3, 2015

ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor. Reproduced in 4.7.1 binary and Main ( ...

Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor

UE - Gameplay - Jul 23, 2015

Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor. User supplied a video demonstrating the problem: [Link Removed] Test project in Pa ...

BoxCollision component must be simulating physics in order for collision and hit events to work

UE - Simulation - Physics - Jan 30, 2015

BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...

ForEach 'Enum' node returns incorrect enum values

UE - Gameplay - Blueprint - Aug 21, 2015

ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Zooming with mouse wheel causes camera to jerk if zooming while the camera sets in a function

UE - Gameplay - Blueprint - Jul 31, 2015

If a collapsed or new function is opened and the mouse wheel scrolled to zoom the viewport camera in or out while setting in the new function, it will continuously jerk back to the original position ...