If the user gets the default style of a button and then uses that widget style to set the style of another button the second button will then have a blank white texture for it's style rather than th ...
When a Scene Capture 2D is not Capturing Every Frame but updated on Frame, the Screen Space Reflections are not updated with the rest of the Frame Update. With Capture Every Frame Turned On: [Imag ...
It appears that if you create a Matinee in a Sublevel, and then subsequently move the matinee between levels. It will not keep associations with the attached actors in the Matinee and not trigger e ...
Using Set Master Pose Component overrides any Set Morph Target operations on the slave component. ...
If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that ...
When using a DoF setting and in Mobile Preview/Metal or launching on a iOS device which supports Metal, the DoF Focal Distance and Regions are ignored and the whole scene has DoF applied to it. ...
When using modulated shadows turned on for the directional stationary light in your mobile project, the movable objects shadows will not be blended. Image attached to illustrate the inconsistency. ...
Numerous issues when manipulating destructibles. 1) Changing collision response pre-fracture will not affect chunks post-fracture 2) Changing collisions response pre-fracture will prevent damage f ...
If the user has turned on the cursor trail for their computer and then opens up the puzzle template the cursor will sometimes disappear after moving the mouse around on the screen (The pointer disap ...
.uplugin files define module dependencies, and if new modules are added, the Makefile needs to be regenerated. --Mike ...