Trying to use a button's default style to set the style of another button will result in a blank white texture

UE - Editor - UI Systems - Oct 19, 2015

If the user gets the default style of a button and then uses that widget style to set the style of another button the second button will then have a blank white texture for it's style rather than th ...

SSR is not added to a Scene Capture2D on Update Frame

UE - Graphics Features - Oct 19, 2015

When a Scene Capture 2D is not Capturing Every Frame but updated on Frame, the Screen Space Reflections are not updated with the rest of the Frame Update. With Capture Every Frame Turned On: [Imag ...

Matinee not triggering when moved from one level to another

Tools - Oct 19, 2015

It appears that if you create a Matinee in a Sublevel, and then subsequently move the matinee between levels. It will not keep associations with the attached actors in the Matinee and not trigger e ...

SetMasterPoseComponent overrides any SetMorphTarget operations

OLD - Anim - Oct 16, 2015

Using Set Master Pose Component overrides any Set Morph Target operations on the slave component. ...

Deleting Texture 2D asset generated after saving a level in a project with Generate Mesh Distance Fields deleted .umap file

UE - Graphics Features - Oct 16, 2015

If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that ...

DoF Focal Distance and Region not respected in Mobile/Metal Preview or Deployment

UE - Graphics Features - Oct 15, 2015

When using a DoF setting and in Mobile Preview/Metal or launching on a iOS device which supports Metal, the DoF Focal Distance and Regions are ignored and the whole scene has DoF applied to it. ...

Modulate Shadows shadow overlap not blended

UE - Platform - Mobile - Oct 15, 2015

When using modulated shadows turned on for the directional stationary light in your mobile project, the movable objects shadows will not be blended. Image attached to illustrate the inconsistency. ...

Issues changing physics properties on destructible meshes

UE - Simulation - Physics - Destruction - Oct 15, 2015

Numerous issues when manipulating destructibles. 1) Changing collision response pre-fracture will not affect chunks post-fracture 2) Changing collisions response pre-fracture will prevent damage f ...

Mouse pointer disappears on stopping when the cursor has a trail via the windows mouse options

UE - Editor - UI Systems - Slate - Oct 15, 2015

If the user has turned on the cursor trail for their computer and then opens up the puzzle template the cursor will sometimes disappear after moving the mouse around on the screen (The pointer disap ...

UnrealBuildTool: UBTMakefile is not outdated with .uplugin files are modified

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 15, 2015

.uplugin files define module dependencies, and if new modules are added, the Makefile needs to be regenerated. --Mike ...