Editor crash with virtual texture lightmaps enabled

UE - Platform - Mobile - Nov 30, 2020

Editor preview safe zones for notched iPhones do not match those used at runtime

UE - Platform - Apple - Dec 4, 2020

Hi, on iOS we ask the device for its cutout regions, but the values returned by the device can be overridden using the SafeZone.Landscape.* cvars. However these are on-device only settings. When th ...

SkeletalMesh may lose virtual bone names

UE - Editor - Content Pipeline - Asset Build - May 14, 2021

This Jira is there to make sure we load the skeleton asset before the skeletalmesh asset need it ...

CollisionEvent and other events during ChaosCaching do not occur

UE - Simulation - Physics - Destruction - Apr 22, 2022

Reparenting an actor BP to EditorUtilityActor does not give access to editor utility nodes

UE - Gameplay - Blueprint Editor - Jul 11, 2022

Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that ...

Undoing parent deletion creates duplicate child actors

UE - Gameplay - Blueprint - Jul 29, 2022

Undoing the deletion of an actor with a child actor component added via the details panel (IWCE) duplicates the child actor and the hierarchy is incorrect in the scene outliner. This seems to only h ...

Investigate if iOS Remote Mac builds can be made without VisualStudio

UE - Platform - Apple - Dec 16, 2022

Currently, to build an iOS only app via Window's Remote Mac build system, Visual Studio needs to be installed, even though it isn't used to compile the iOS app.  Verify why VisualStudio is needed fo ...

Raytraced translucency makes ExpHeightFog black

UE - Graphics Features - Mar 17, 2023

Does not occur in path tracing nor rasterized translucency. ...

Allow users to keep files they have submitted themselves and still sync forwards

UE - Foundation - SlateUGS - Mar 30, 2023

UGS displays a prompt if syncing to latest would sync back before changes the user submitted themselves. It would be nice to allow them to keep their own files at least. ...

Editor iOS rotation specifiers are not followed (especially Portrait)

UE - Platform - Apple - Oct 20, 2023

Specifying which orientations the iOS app supports are not honoured correctly.  ie: a landscape only game will still render in Portrait mode even when Portrait is disabled in the iOS Settings panel ...