Wind affects cloth in scene when there is no Wind Directional Source actor placed

UE - Simulation - Physics - Character - Jun 22, 2015

If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Dire ...

GPU Particle Collision changes based on Normal Intensity on Colliding Surface

UE - Graphics Features - Jun 18, 2015

Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...

Child components that are simulating physics are not moved along with the parent when the parent is moved by AddActorWorldOffset

UE - Simulation - Physics - Jun 18, 2015

If a blueprint has a child component that is simulating physics, that child component will not follow it's parent or make any movement if the parent is moved via AddActorWorldOffset. ...

Auto Convex collision generation doesn't work in some instances the accuracy setting

UE - Gameplay - Jun 18, 2015

The new auto-convex collision generated (V-HACD) will not work properly with some meshes to generate accurate collision. Using a rounded single piece mesh the accuracy setting will not work at all ...

Update Instance Transform is not working

UE - Graphics Features - Jun 16, 2015

When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work. ...

Fonts that are really tall can clip outside of the text block (potentially cutting off some of the lettering)

UE - Editor - UI Systems - Jun 9, 2015

If the user tries to use a font that is really tall the font may get the top portion of the text clipped off. ...

'Greater/Lesser Than or Equal To' nodes do not work consistently with values lower than 1

UE - Gameplay - Jun 8, 2015

'Greater/Lesser Than or Equal To' nodes do not work consistently with values lower than 1 Note: The issue isn't present with whole numbers (ex: 10 decremented by 1) ...

Scaling problems when using "Keep World Position" attachments

UE - Gameplay - Jun 4, 2015

When using the "Keep World Position" attachment type, the child mesh does not scale properly with the parent. X scales normally, but Y and Z seem to be swapped. [Image Removed] The name "Keep Wor ...

Cannot choose attachment bone for child components in C++

UE - Gameplay - Jun 4, 2015

Cannot choose attachment bone for child components in C++ We have a user attempting to parent a mesh to a skeletal mesh, but he cannot attach to a specific bone on the parent causing everything tha ...

Missing painting settings in Foliage Type

UE - World Creation - Worldbuilding Tools - Foliage - Jun 4, 2015

Open a FoliageType asset from the content browser, the "painting" category is missing. The category is there in the foliage tool, and exists in the UFoliageType class, and I can't instantly see why ...